
Blog #23
On 10 November, 2017 by RedbeetHello!
It’s time for a new blog post and this time we don’t have a whole lot to show you in terms of pictures and new content, but don’t worry, that doesn’t mean there’s no progress! This is going to be a bit more of a game development process blog, so hopefully you find that interesting. These past two weeks we have been completely focused on testing the game, and that’s the way it’s going to be for some time. There’s still going to be some content added while working our way up to release but our main focus at this time is testing, balancing, polishing and repeat to deliver the best game we can. So, lets get into it!
The way we’ve been working is we have added a bunch of features and content since the prototype and now it’s time to start getting those features functioning and feeling as good as possible. So, during the past two weeks we’ve been ironing out the major bugs and filling in some graphics that we’re missing in order to get a version that’s stable enough to play for a longer time. When we got to a point where we felt the game was stable enough, we brought in some friends to play. By having them play in the office we could see exactly what’s happening, both technically and in terms of game play, which was great. It’s easy to be blind to your own product because you know exactly how everything works. Testing for bugs is easy, or at least easier, you just have to play your own game, a lot! But we really needed to know how people that weren’t very familiar with Raft would interact with the new features and if we explain how to play well enough. While there were already feedback we knew needed to be added, seeing new people play the game was very useful for us. There’s things we thought were obvious, but for some one who hasn’t played Raft, or some one who hasn’t even played survival games before, it wasn’t obvious at all. There’s a bunch of small things you don’t think about while you’re in development and only test the game yourself. That’s why these kind of play test sessions are very important for us. Lucky for us, our friends who tested the game are also game developers and were able to give very constructive feedback and criticism. So with all the data from the play test, we talked about how to address feedback issues and design flaws and set up a plan. We are now aiming for another in house play test to see how our changes affects the way players approach the game.
That’s all for this time folks! We hope you enjoyed this post even though it’s a shorter one and with fewer pictures than usual. Have a good weekend and we’ll talk to you soon!
Btw, we realized you can play chess in Raft now…
You guys sould start thinking of some sort of introduction sequence to the game, that way you can sneak inn some info about how to play and what happend to the player before they got stuck on a raft.
As for backstory it could have been something like having been on a sinking cruise ship, and then while it was sinking you made a raft and were the only survivor (optional since multiplayer) or the player could have gotten stuck on a island and then tried to escape the island by using a raft.
maybe even being attacked by pirates and then gotten thrown onto a raft in the middle of the ocean.
ik this is an old comment but if you look in the first post the story states a ship wreak survivor or something like it
I’m quite excited to see what this game is going to end up as.
Indeed, looks promising.
You are crazy 😀
Bende oyunu test etmek istiyorum ama 1.05 berbat hiçbir güncelleme gelmemiş. Mail olarak atarsanız oynamaktan zevk duyarım.
Bende oyunu test etmek istiyorum ama 1.05 berbat hiçbir güncelleme gelmemiş. Bir süre sonra yapcak birşey kamıyor. Yeni sürümünü mail olarak atarsanız oynamaktan zevk duyarım.
Oh my gosh I should play chess on raft im gonna make a working chess game
The game is Great. Keep it up!
Just because there are no new things doesn’t mean it’s boring. And having no bugs is great! Only problem is, you can’t play chess. There is no feature to move things… But not for long, I assume?
sdsads
If you ever need any one to test the game and describe flaws to you, please feel free to email me. I can tend to be for critical of what makes a great survival game. I play a lot of them, and always find my self not only getting mesmerized, but also technical.
I am very excited to see this games progress, and would love to see where it is at currently.
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isaque123
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joao
oi esoo o joao