Blog #23On 10 November, 2017 by Redbeet
It’s time for a new blog post and this time we don’t have a whole lot to show you in terms of pictures and new content, but don’t worry, that doesn’t mean there’s no progress! This is going to be a bit more of a game development process blog, so hopefully you find that interesting. These past two weeks we have been completely focused on testing the game, and that’s the way it’s going to be for some time. There’s still going to be some content added while working our way up to release but our main focus at this time is testing, balancing, polishing and repeat to deliver the best game we can. So, lets get into it!
The way we’ve been working is we have added a bunch of features and content since the prototype and now it’s time to start getting those features functioning and feeling as good as possible. So, during the past two weeks we’ve been ironing out the major bugs and filling in some graphics that we’re missing in order to get a version that’s stable enough to play for a longer time. When we got to a point where we felt the game was stable enough, we brought in some friends to play. By having them play in the office we could see exactly what’s happening, both technically and in terms of game play, which was great. It’s easy to be blind to your own product because you know exactly how everything works. Testing for bugs is easy, or at least easier, you just have to play your own game, a lot! But we really needed to know how people that weren’t very familiar with Raft would interact with the new features and if we explain how to play well enough. While there were already feedback we knew needed to be added, seeing new people play the game was very useful for us. There’s things we thought were obvious, but for some one who hasn’t played Raft, or some one who hasn’t even played survival games before, it wasn’t obvious at all. There’s a bunch of small things you don’t think about while you’re in development and only test the game yourself. That’s why these kind of play test sessions are very important for us. Lucky for us, our friends who tested the game are also game developers and were able to give very constructive feedback and criticism. So with all the data from the play test, we talked about how to address feedback issues and design flaws and set up a plan. We are now aiming for another in house play test to see how our changes affects the way players approach the game.
That’s all for this time folks! We hope you enjoyed this post even though it’s a shorter one and with fewer pictures than usual. Have a good weekend and we’ll talk to you soon!
Btw, we realized you can play chess in Raft now…